I'd probably take some adjustment getting used to D16 again.ĭ16 has its own unique atmosphere by virtue of being the first game, and that's something I think no sequel can ever recapture. I'll confess that I found them a bit overwhelming at first, but 23 hours of play later and I'm more used to it now. They're both great, but Doom Eternal has extra mechanics to master. I'm curious about opinions and feelings of other forum members. I think I'll finish here for the sake of brevity, with my vote going to 2016. There's a bonus for 2016 atmosphere, and Eternal's landscapes. On the other hand I've found both games to be excellent shooters with nice visuals. In old games this stuff didn't stay with you for the whole game, so I could ignore it more easily. Eternal's maps feel disjointed, chaotic and having no meaning outside of the combat.īoth games annoyed me with the in-your-face exploration, secrets and character development based on how good you are at finding stuff. There was to little Hell, but Hell was awesome. You feel the sense of progression as you move from areas of little importance to core elements of the UAC institution, like the Argent Tower and VEGA core. While the Quakey cathedrals are awesome, I find 2016 maps to be much more memorable. 2016 also had this aspect, but it wasn't so over the top. Aesthetics in Doom Eternal are arcade and gamey. At the same time 2016 had a very simple lore and a cute story of a guy who happened to be in the right place and time for his favourite hobby - smashing everything Hell related. All that codex entries and historical events don't bring much to the table except for a narcisstic focus on Doom Slayer as the cause of all the motion in the universe. Plot&lore in Eternal are needlessly complicated for the sake of being complicated. However, several of them made me feel disconnected from the new game:
The atmosphere.Ītmosphere is obviously subjective and can't be narrowed to a single factor. Unfortunately, here comes the point which makes me prefer Doom 2016. All those castles and cathedrals filled with horrible, clawy monsters.that's the good thing. Many Eternal's maps had gorgeous visuals, which brought Quake to my mind. The upside is that the maps aren't as arena-focused as in the previous game, and there's more action in the in between sections. There's a lot of platforming in Doom Eternal, which frankly I've found annoying, boring and distracting. Second change is in the map layout and traversal. I really enjoyed the evolved combat system and I find it better than the 2016 one.
Doom 2016 combat, while also very good and similar, was more static, with less movement options, and more forgiving - it was easier to just stick to your prefered weapons, or avoid glory killing if you didn't like it. It's really tough unless you really use all the systems presented to you - grenades, flamethrower, chainsaw, most of the weapons and their mods. I'll start with my own preferences and perceptions.įight requires even more movement than the one in previous game, and it pushes you more towards the "prefered way of playing". The inevitable question: Which Doom out of those two is better and why? The games differ significantly in a few areas. I assume that the first wave of players is close to finishing the game or have already finished it.